ELEC1005: Introduction to Software Engineering
This unit of study will introduce student to the field of software engineering. It will expose the students to fundamental (basic) concepts of key areas within software engineering including Requirement Engineering, Software Design (Architecture and Modeling), Software Quality Engineering, and Software Process Engineering. This unit also provides students with practical experience to start to develop the required engineering skills through case studies of authentic open-source software projects and hands-on development experience of software projects in a group, as well as communication, documentation, and presentation skills. The unit will provide students with a sound foundation for the further study of software engineering.
Unit details and rules
| Unit code | ELEC1005 |
|---|---|
| Academic unit | Electrical and Information Engineering |
| Credit points | 6 |
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Prohibitions
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ENGG1800 or CHNG1108 or MECH1560 or AERO1560 or BMET1960 or MTRX1701 or ELEC1004 |
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Prerequisites
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None |
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Corequisites
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None |
| Available to study abroad and exchange students |
Yes |
All the tests submissions are based on Canvas.
Late submission
In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:
- Deduction of 5% of the maximum mark for each calendar day after the due date.
- After ten calendar days late, a mark of zero will be awarded.
This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:
20% per day
Academic integrity
The Current Student website provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.
We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.
You may only use artificial intelligence and writing assistance tools in assessment tasks if you are permitted to by your unit coordinator, and if you do use them, you must also acknowledge this in your work, either in a footnote or an acknowledgement section.
Studiosity is permitted for postgraduate units unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission.
Simple extensions
If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension. The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.
Special consideration
If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.
Special consideration applications will not be affected by a simple extension application.
Using AI responsibly
Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.
| WK | Topic | Learning activity | Learning outcomes |
|---|---|---|---|
| Week 01 | Introduction & Planning | Lecture (2 hr) | LO1 LO6 |
| Week 02 | Planning for Software Engineering. Lab: JIRA, Confluence, Project | Lecture and tutorial (4 hr) | LO1 LO3 |
| Week 03 | Analysis. Lab: Planner, ToDo, Whiteboard | Lecture and tutorial (4 hr) | LO1 LO3 LO4 |
| Week 04 | Designing Lab: Figma, Viso, Forms | Lecture and tutorial (4 hr) | LO1 LO3 LO4 |
| Week 05 | Development. Lab: Bitbucket, Sharepoint | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 06 | Implementation. Lab: Power Apps | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 07 | Testing & Debugging. Lab: SharPoint | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 08 | Verification & Validation. Lab: Project 1 | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 09 | Integration & Deployment. Lab: Project 1 (10 mins Presentation) | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 10 | Maintenance & Documentation. Lab: PowerAutomation | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 |
| Week 11 | Advanced Tech. Lab: ChatBot | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 LO5 |
| Week 12 | Iteration. Lab: AI Builder | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 LO5 |
| Week 13 | Wrap up and revision. Lab: Project 2 (10 mins Presentation) | Lecture and tutorial (4 hr) | LO1 LO2 LO3 LO4 LO5 LO6 |
Study commitment
Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.
Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.
At the completion of this unit, you should be able to:
- LO1. Obtain a broad knowledge of the sub-disciplines within software engineering, and demonstrate applications of basic engineering concepts in the software engineering discipline.
- LO2. Work in a team in a software engineering project, and enhance oral communication skills by presenting in front of a group.
- LO3. Understand some of the fundamentals of different types of programming languages and software development tools and technologies.
- LO4. Apply some introductory analysis techniques to understand user requirements and problem-solving methods to design simple software functions.
- LO5. Develop basic skills in the use of software development processes, and understand how a range of software processes are used to develop software components and to have hands-on experience with some of them.
- LO6. Develop a high-level understanding of the course content and curriculum within the software engineering degree, and understand the role of a graduate software engineer.