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COMP9511 Human Computer Interaction
Course Details & Outcomes
Course Description
The course covers topics related to User Interface Design and Visual Design Principles. These topics aim to equip you with the skills necessary to design websites, mobile apps, and various software packages. You will learn how to apply a User-Centered Design process, which involves data collection from users, Requirement Analysis, Design, Prototyping, and Usability Evaluation. This process ensures that the final product is tailored to meet users' needs.
Additionally, the course covers other relevant topics that help you understand your users and their needs. These topics include an overview of basic Cognitive Capacities, Designing for Accessibility, Internationalization, Levels of Expertise, and Collaboration.
Lastly, the course introduces you to new emerging technologies, such as the metaverse, immersive technologies, and smart devices. These technologies require special design considerations and will be explored in the course.
By the end of the course, you will have gained a comprehensive understanding of User Interface Design and Visual Design Principles, along with the ability to apply User-Centered Design methodologies and adapt products to meet users' needs.
Course Aims
- to familiarize you with user interface design and visual design principles that can enhance usability
- to teach you how to design websites, mobile applications, and software packages with a focus on maximizing their usability
- to give you an awareness of user centred design tools, methods, and techniques
- to provide background knowledge about how people think and process information
- to ensure that your design work includes user needs analysis
- to give you experience in prototyping using both paper-based design and software-based techniques
- to demonstrate techniques/heuristics necessary to evaluate systems for their usability
- to give you experience in the formal evaluation of user interfaces
- above all, maintain a real-world perspective to applying this knowledge in industry
Course Learning Outcomes
Course Learning Outcomes |
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CLO1 : Analyze websites in terms of usability and accessibility by considering different user interface design and visual design principles. |
CLO2 : Explain the strengths and limitations of human cognition and memory and apply these to the design of more usable interfaces that do not cognitively overload users. |
CLO3 : Prepare a design plan that is based on user -centered design principles and then carry out activities to design, evaluate and refine the user interface. |
CLO4 : Construct questionnaires/surveys to gather pre- and post-test information from users, and understand the importance of ethics and privacy to conduct appropriate user-centered design activities. |
CLO5 : Create prototypes by utilizing both paper and prototyping software packages. |
CLO6 : Apply the process of usability evaluation methods for assessing the usability of both low and high-fidelity prototypes. |
CLO7 : Explain how user-centred design processes should be inclusive of all users, including international audiences, those with special needs, such as disabilities, as well different levels of user experience, and use this knowledge to design interfaces appropriate to a particular group of users. |
CLO8 : Apply gamification in order to increase users' engagement. |
CLO9 : Design for new emerging technologies such as metaverse, virtual and augmented reality, and smart devices and their design considerations |
Course Learning Outcomes | Assessment Item |
---|---|
CLO1 : Analyze websites in terms of usability and accessibility by considering different user interface design and visual design principles. |
|
CLO2 : Explain the strengths and limitations of human cognition and memory and apply these to the design of more usable interfaces that do not cognitively overload users. |
|
CLO3 : Prepare a design plan that is based on user -centered design principles and then carry out activities to design, evaluate and refine the user interface. |
|
CLO4 : Construct questionnaires/surveys to gather pre- and post-test information from users, and understand the importance of ethics and privacy to conduct appropriate user-centered design activities. |
|
CLO5 : Create prototypes by utilizing both paper and prototyping software packages. |
|
CLO6 : Apply the process of usability evaluation methods for assessing the usability of both low and high-fidelity prototypes. |
|
CLO7 : Explain how user-centred design processes should be inclusive of all users, including international audiences, those with special needs, such as disabilities, as well different levels of user experience, and use this knowledge to design interfaces appropriate to a particular group of users. |
|
CLO8 : Apply gamification in order to increase users' engagement. |
|
CLO9 : Design for new emerging technologies such as metaverse, virtual and augmented reality, and smart devices and their design considerations |
|
Learning and Teaching Technologies
Moodle - Learning Management System | Blackboard Collaborate | Microsoft Teams | Echo 360
Learning and Teaching in this course
There are two lectures a week, each of them two hours in duration. All of the lectures are common lectures that will have lecture material, design diary exercises and some small group activities. You will need to bring your design diary, as it is an assessable component of the course.
Each week you will be required to participate in your timetabled tutorial/laboratory class. There is one tutorials/laboratories a week, two hours in duration. This will be held online using Blackboard Collaborate. You will be using Microsoft OneNote which is a part of Ms Teams for Design diary activities. There are 10 sections including tutorial exercises, lecture exercises, assignment 2 checkpoints, class notes, and design ideas in your OneNote. Your OneNote will act as evidence of your original design and assignment work which is a compulsory component of this course.
Regular progress on assignment 2 group work is required and will be checked with weekly or biweekly deliverables. This is designed to keep you working regularly on your assignments so that you don’t leave things until the last minute. During some scheduled tutorial classes (see Moodle and assignment pages for dates) there will be assessable in-class activities and checkpoints (due at the beginning of the class) relating to assignment milestones. Late penalties will be applied if you have not adequately prepared for these activities. You are all expected to be present at your tutorials for all graded milestones or you will be penalised.
This will also be a time for you to ask questions of your tutor, and for your tutor to give you some feedback on your work.
The practical periods in the tutorial/laboratory are intended to facilitate group discussion and to give you the ability to work through practical examples.
Your design diary will be marked at the end of the course. This trimester, you will be encouraged to maintain a digital design diary using OneNote on Teams. You are encouraged to find your own design examples of bad user interaction experiences. This may involve you taking a photograph, as an example, and putting that photo into your diary and writing up your ideas as to why the interaction is poor and solutions to improve.
Assessments
Assessment Structure
Assessment Item | Weight | Relevant Dates |
---|---|---|
Assignment 1 - User Interface Analysis
Assessment FormatIndividual
|
25% |
Start DateNot Applicable
Due DateWeek 5: 24 June - 30 June
|
Assignment 2 - Consolidated Group Design and Evaluation
Assessment FormatGroup
|
25% |
Start DateNot Applicable
Due DateAt the end of each week, from week 5 to week 10
|
Design Diary (which includes tutorials and lectures exercises)
Assessment FormatIndividual
|
10% |
Start DateNot Applicable
Due DateAt the end of each week, from week 1 to week 9
|
Final Exam
Assessment FormatIndividual
|
40% |
Start DateNot Applicable
Due DateTBA - Exam Week
|
Assessment Details
Assessment Overview
In this assignment, students are expected to choose a website and conduct a comprehensive critical analysis to identify usability issues. They will utilize heuristic evaluation, design principles, usability principles, visual design, and accessibility in their analysis. Following their analysis, students must compose a report within a 21-page limit, presenting their findings.
To evaluate the assignment, a marking rubric will be employed, providing details on how marks will be awarded based on various criteria.
The marks, along with comprehensive feedback, are released two weeks after the submission deadline. Specifically, if the submission deadline is at the end of week 4, the marks and feedback will be released by the end of week 6.
Course Learning Outcomes
- CLO1 : Analyze websites in terms of usability and accessibility by considering different user interface design and visual design principles.
Assignment submission Turnitin type
This assignment is submitted through Turnitin and students can see Turnitin similarity reports.
Assessment Overview
Assignment 2 entails a group design activity that involves the complete user-centered design process. The group will collaborate to create prototypes for either an application or a website. The process commences with design conceptualization and analyzing user needs and goals. It then progresses through multiple design iterations, starting from low fidelity prototypes and gradually advancing to high fidelity prototypes, all while maintaining ongoing evaluation throughout the process.
This assignment consists of five different checkpoints that are completed from week 5 to 10 of the term. For each checkpoint, students will receive a separate mark based on a marking rubric. There is no page limit for each checkpoint of the assignment.
During each tutorial for each checkpoint, students will receive comprehensive feedback. However, the total mark for the assignment will be released by the end of the term.
Course Learning Outcomes
- CLO3 : Prepare a design plan that is based on user -centered design principles and then carry out activities to design, evaluate and refine the user interface.
- CLO4 : Construct questionnaires/surveys to gather pre- and post-test information from users, and understand the importance of ethics and privacy to conduct appropriate user-centered design activities.
- CLO5 : Create prototypes by utilizing both paper and prototyping software packages.
- CLO6 : Apply the process of usability evaluation methods for assessing the usability of both low and high-fidelity prototypes.
- CLO7 : Explain how user-centred design processes should be inclusive of all users, including international audiences, those with special needs, such as disabilities, as well different levels of user experience, and use this knowledge to design interfaces appropriate to a particular group of users.
- CLO8 : Apply gamification in order to increase users' engagement.
Assignment submission Turnitin type
Not Applicable
Assessment Overview
During each tutorial, students will be expected to complete a set of exercises that align with the lecture topics. These exercises will be assessed and marked during the tutorial session itself.
Course Learning Outcomes
- CLO1 : Analyze websites in terms of usability and accessibility by considering different user interface design and visual design principles.
- CLO2 : Explain the strengths and limitations of human cognition and memory and apply these to the design of more usable interfaces that do not cognitively overload users.
- CLO3 : Prepare a design plan that is based on user -centered design principles and then carry out activities to design, evaluate and refine the user interface.
- CLO4 : Construct questionnaires/surveys to gather pre- and post-test information from users, and understand the importance of ethics and privacy to conduct appropriate user-centered design activities.
- CLO5 : Create prototypes by utilizing both paper and prototyping software packages.
- CLO6 : Apply the process of usability evaluation methods for assessing the usability of both low and high-fidelity prototypes.
- CLO7 : Explain how user-centred design processes should be inclusive of all users, including international audiences, those with special needs, such as disabilities, as well different levels of user experience, and use this knowledge to design interfaces appropriate to a particular group of users.
- CLO8 : Apply gamification in order to increase users' engagement.
- CLO9 : Design for new emerging technologies such as metaverse, virtual and augmented reality, and smart devices and their design considerations
Assignment submission Turnitin type
Not Applicable
Assessment Overview
The final exam is a comprehensive assessment that combines both multiple-choice and open-ended questions. It aims to evaluate students' theoretical and practical knowledge pertaining to the course content. The exam will cover various aspects of the course and assess students' understanding and application of the HCI concepts learned.
Course Learning Outcomes
- CLO1 : Analyze websites in terms of usability and accessibility by considering different user interface design and visual design principles.
- CLO2 : Explain the strengths and limitations of human cognition and memory and apply these to the design of more usable interfaces that do not cognitively overload users.
- CLO3 : Prepare a design plan that is based on user -centered design principles and then carry out activities to design, evaluate and refine the user interface.
- CLO4 : Construct questionnaires/surveys to gather pre- and post-test information from users, and understand the importance of ethics and privacy to conduct appropriate user-centered design activities.
- CLO5 : Create prototypes by utilizing both paper and prototyping software packages.
- CLO6 : Apply the process of usability evaluation methods for assessing the usability of both low and high-fidelity prototypes.
- CLO7 : Explain how user-centred design processes should be inclusive of all users, including international audiences, those with special needs, such as disabilities, as well different levels of user experience, and use this knowledge to design interfaces appropriate to a particular group of users.
- CLO8 : Apply gamification in order to increase users' engagement.
- CLO9 : Design for new emerging technologies such as metaverse, virtual and augmented reality, and smart devices and their design considerations
Assignment submission Turnitin type
Not Applicable
General Assessment Information
Grading Basis
Standard
Course Schedule
Teaching Week/Module | Activity Type | Content |
---|---|---|
Week 1 : 27 May - 2 June | Lecture |
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Week 2 : 3 June - 9 June | Lecture |
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Week 3 : 10 June - 16 June | Lecture |
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Week 4 : 17 June - 23 June | Lecture |
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Week 5 : 24 June - 30 June | Lecture |
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Week 6 : 1 July - 7 July | Lecture |
Term break |
Week 7 : 8 July - 14 July | Lecture |
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Week 8 : 15 July - 21 July | Lecture |
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Week 9 : 22 July - 28 July | Lecture |
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Week 10 : 29 July - 4 August | Lecture |
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Attendance Requirements
Students are strongly encouraged to attend all classes and review lecture recordings.
Course Resources
Course Evaluation and Development
We will use both lab-based feedback and/or electronic survey tools to gather feedback about the course.
Based on the students’ survey results in 2022 and 2023 regarding the workload, feedback, practical components of the course, and lecture contents, we made the modifications below:
- Although we update the lecture content every term, this term, the content for lectures related to new technologies has been further updated to reflect emerging devices and technologies. This includes introducing a new lecturer for mobile and touchscreen devices and another one for designing immersive technologies. We have also invited two new industry guest lecturers. Additionally, most of the examples used in the lectures have been updated to reflect current trends in technology.
- We updated the assignment instructions to make them clearer and added an FAQ section to help students understand the requirements and expectations of the assignment more easily, minimizing the need to seek clarification on the forum.
- The workload of the course is decreased by cutting one of the major components of Assignment two. This assignment is now designed to be a group work without any individual components.
- As a result of student request for more individual feedback, you will be receiving feedback for the design diaries in addition to the assignments. The purpose of this, is to improve your learning experience and help you apply what you have learned from your earlier misunderstandings, to later aspect of the course.
- Assignments are updated so that you can obtain practical experience from the lecture content and you can then implement some of the concepts in practice in the assignments.