COMPX101 Introduction to Programming

Introduction to Programming

COMPX101-24A (HAM)

This paper introduces computer programming in C# – the exciting challenge of creating software and designing artificial worlds within the computer. You will learn how to create software in Visual Studio to solve problems and learn the fundamentals of writing computer code. The paper also provides brief introductions to important topics in computer science, such as databases and computer networks.

The learning outcomes for this paper are linked to Washington Accord graduate attributes WA1-WA11. Explanation of the graduate attributes can be found at: https://www.ieagreements.org/

How this paper will be taught

Resources in the form of lecture notes, videos of lectures, course outline, background material, various user guides, lab and test sign-ups, practice tests, sample code, data files and weekly quizzes will be made available through the course Moodle website. Also available on the course Moodle website will be support through various interactive forums. Class attendance is expected. The lecture material, tutorials and laboratory practicals are all integral parts of the paper. Failure to attend any of these means the student may miss material not presented elsewhere. Students are responsible for all material covered in class.

Timetable
Event Name Day Start Time End Time Location
Lecture 1 Tue 15:00 16:00 L.G.01
Lecture 2 Wed 12:00 13:00 L.G.01
Lecture 3 Thu 15:00 16:00 L.G.02
Laboratory 1 A Tue 13:00 14:00 R.G.10 / R.G.11
Laboratory 2 A Thu 18:00 19:00 R.G.10
Laboratory 1 B Tue 18:00 19:00 R.G.10
Laboratory 2 B Fri 13:00 14:00 R.G.10 / R.G.11
Laboratory 1 C Wed 09:00 10:00 R.G.10 / R.G.11
Laboratory 2 C Fri 15:00 16:00 R.G.10 / R.G.11
Tutorial 1 A Mon 10:00 11:00 K.B.01
Tutorial 2 A Wed 10:00 11:00 K.B.07
Tutorial 1 B Tue 11:00 12:00 K.3.10
Tutorial 2 B Thu 14:00 15:00 K.3.10
Tutorial 1 C Tue 09:00 10:00 MSB.1.21
Tutorial 2 C Thu 17:00 18:00 K.B.12
Tutorial 1 D Tue 12:00 13:00 K.B.01
Tutorial 2 D Thu 12:00 13:00 K.B.01
Tutorial 1 E Mon 14:00 15:00 MSB.1.20
Tutorial 2 E Fri 11:00 12:00 K.B.07
Tutorial 1 F Tue 17:00 18:00 K.B.07
Tutorial 2 F Fri 10:00 11:00 K.B.07
Tutorial 1 G Mon 16:00 17:00 K.B.07
Tutorial 2 G Thu 10:00 11:00 K.B.12
What you will study
Topic
Introduction
C# and Visual Studio
Number Representation
Program Design and Graphics
What is Computer Science?
Selection
Computer Hardware
Repetition
Problem Solving
Console Programming
Methods

Text Files
Arrays
Lists and Structs
Data Structures
Databases
Software Engineering
Operating Systems
Computer Networks
Cyber Security
Machine Learning
Human-Computer Interaction
Computational Complexity
CS in Industry
Exam Preparation
Week Topics Additional Information
Paper University Beginning
1 9 Mon 26 Feb
  • Introduction
  • C# and Visual Studio
  • Number Representation
Tutorial and Lab signups
2 10 Mon 4 Mar
  • Program Design and Graphics
  • What is Computer Science?
3 11 Mon 11 Mar
  • Selection
  • Computer Hardware
4 12 Mon 18 Mar
  • Repetition
Practical Test 1 Wed afternoon
5 13 Mon 25 Mar
  • Problem Solving
  • Console Programming
6 14 Mon 1 Apr
  • Console Programming
  • Methods
Written Test in Lecture C
7 15 Mon 8 Apr
  • Methods
  • Text Files
8 16 Mon 15 Apr Teaching Recess Week
9 17 Mon 22 Apr Teaching Recess Week
10 18 Mon 29 Apr
  • Arrays
  • Lists and Structs
Practical Test 2 on Wed afternoon
11 19 Mon 6 May
  • Data Structures
  • Databases
12 20 Mon 13 May
  • Software Engineering
  • Operating Systems
  • Computer Networks
13 21 Mon 20 May
  • Cyber Security
  • Machine Learning
  • Human-Computer Interaction
Practical Test 3 Wed afternoon
14 22 Mon 27 May
  • Computational Complexity
  • CS in Industry
  • Exam Preparation
15 23 Mon 3 Jun Study Week
16 24 Mon 10 Jun Exam Week
17 25 Mon 17 Jun Exam Week
Required Readings

There is no required textbook for this paper. A recommended textbook is:

'Starting out with Visual C#' by Tony Gaddis (any edition is fine)
Learning OutcomesStudents who successfully complete the paper should be able to:
  1. Perform basic application development using event-driven programming of graphical user interfaces or console programming. (WA1)
  2. Design, build and execute applications using an Integrated Development Environment. (WA3)
  3. Apply a broad range of programming constructs and language supported data structures to process data. (WA5)
  4. Explain in general terms a range of foundational computer science concepts, such as number systems, file systems, and algorithms. (WA1)
  5. Apply the computing principles and examples learned to new problems. (WA2)
Internal Assessment / Examination WeightingThe internal assessment/exam ratio (as stated in the University Calendar) is 67:33 or 33:67, whichever is more favourable for the student.
The final exam makes up either 33% or 67% of the overall mark.
Grade MethodWaikato Grading Scale (A+, A, A- etc…)
Assessment
Assessments Due Date Percentage of overall mark Compulsory Link to Learning Outcome
Pop Quiz 1
Pop Quiz Mark - 1,2,3,4,5
Practical Tests 35
Practical Test 1 Submission (5%) 20 Mar 2024 - 1,2,3,4,5
Practical Test 2 Submission (15%) 01 May 2024 - 1,2,3,4,5
Practical Test 3 Submission (15%) 22 May 2024 - 1,2,3,4,5
Practicals 11
Week 1 Practical - 1,2,3,4,5
Week 2 Practical - 1,2,3,4,5
Week 3 Practical - 1,2,3,4,5
Week 4 Practical - 1,2,3,4,5
Week 5 Practical - 1,2,3,4,5
Week 6 Practical - 1,2,3,4,5
Week 7 Practical - 1,2,3,4,5
Week 8 Practical - 1,2,3,4,5
Week 9 Practical - 1,2,3,4,5
Week 10 Practical - 1,2,3,4,5
Week 11 Practical - 1,2,3,4,5
Written Test 10
Written Test 04 Apr 2024 - 1,3,4,5
Quizzes 5
Quiz 1: Syllabus Quiz and Visual Studio Concepts 11 Mar 2024 - 1,2,3,4,5
Quiz 2: Calculations and Number Representation 18 Mar 2024 - 1,2,3,4,5
Quiz 3: Selection and Computer Science Concepts 25 Mar 2024 - 1,2,3,4,5
Quiz 4: Repetition and Computer Hardware 01 Apr 2024 - 1,2,3,4,5
Quiz 5: Algorithmic Problem Solving, Compilers & OS 07 Apr 2024 - 1,2,3,4,5
Quiz 6: Methods 28 Apr 2024 - 1,2,3,4,5
Quiz 7: Text Files 05 May 2024 - 1,2,3,4,5
Quiz 8: Arrays 12 May 2024 - 1,2,3,4,5
Quiz 9: Lists 19 May 2024 - 1,2,3,4,5
Quiz 10: Strings and Listboxes 26 May 2024 - 1,2,3,4,5
Quiz 11: CS Topics (Optional, use for exam prep) 02 Jun 2024 - 1,2,3,4,5
Tutorial Handins 5
Tutorial Handin Mark - 1,3,4,5
Exam 33
Exam -
Assessment Total: 100
How you will be assessed

An overall mark of 50% is required for a pass, with a minimum of 40% in the final exam. An RP grade will not normally be accepted as fulfilling a prerequisite for a more advanced paper.

Samples of your work may be required as part of the Engineering New Zealand accreditation process for BE(Hons) degrees. Any samples taken will have the student name and ID redacted. If you do not want samples of your work collected then please email the engineering administrator, Natalie Shaw ([email protected]), to opt out.

The practical tests will test your individual understanding of the programming skills that you have been practicing in the laboratory exercises. NOTE: Due to the size of the class, practical tests may be run in multiple sessions. The tests for each session are different, but are similar in material and level of difficulty.

The written test will test the material covered up to that point. Details about the test will be given out in lectures prior to the test.

Tutorial exercises are completed in each tutorial over the semester. Each tutorial involves exercises that you should read before going to the tutorial. Tutorial exercises will be worked through during the tutorial, under the guidance of the tutor. You will be asked to attempt an exercise in a small group and hand in your attempt in the tutorial. You will receive either a 0 or a 1 for your attempt at the tutorial exercise, a 0 being an unsatisfactory attempt and a 1 being an attempt to the satisfaction of the tutor.

Moodle Quizzes are completed each week over the semester. You can resubmit moodle quizzes until you reach 100%.

Practical Exercises are completed each week in the computer labs. Each week you will be asked to design or modify a simple program in your laboratory sessions. After you have implemented a program, you will discuss it with your demonstrator in the lab, and will be given a mark for it.

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