GAME 3700: RAPID IDEA PROTOTYPING

GAME 3700: RAPID IDEA PROTOTYPING

SPRING 2024 SYLLABUS

COURSE DESCRIPTION

Provides students with the experience of building small proof-of-concept prototypes of games. Teaches digital and non-digital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers the  students an opportunity to build a portfolio of small game prototypes over the course of the semester. Additionally, teaches students how to iterate on a single prototype through a semester-long project in which students work individually on a larger game design.

PRE-REQUISITES

GAME 1110 or GAME 2500, or instructor permission

LEARNING OBJECTIVES

By the end of this course, students should be able to do the following:

 Conceptual Knowledge

○    Describe the benefits and drawbacks of a variety of prototyping techniques, including paper prototyping (e.g. board game, card game, and tile-based games), Wizard of Oz prototyping, and digital prototypes

○    Identify appropriate prototyping strategies for a particular game design

○   Analyze current digital games to identify and prototype different components

●    Practical Experience

○    Implement an iterative design process resulting in a fully functional game

○ Quickly build simple, non-digital and digital prototypes using off-the-shelf tools

○    Rapidly design prototype games within the constraints of a theme and/or mechanic

○    Record and integrate feedback from play test sessions into a prototype design

○ Create gameplay documentation and elevator pitch for a unique game design

 General Skills

○   This course also aims to build confidence in both providing and accepting critique on design work

COURSE MATERIALS

 Texts:

 Game Design Workshop: A playcentric approach to creating innovative Games by Tracy Fullerton. (Available through Northeastern’s library:

https://onesearch.library.northeastern.edu/permalink/f/365rt0/NEU_ALMA512831 62090001401

 Challenges for Game Designers: Non-Digital Exercises for Video Game

Designers by Brenda Brathwaite, Ian Schreiber (Sections from this book will be provided as PDFs)

 The Art of Game Design by Jesse Schell (Available through Northeastern’s Library):

https://onesearch.library.northeastern.edu/permalink/01NEU_INST/i2gqis/alma99 52082373001401

 Supplemental Readings:

○ Posted as PDFs on Canvas.

 Other Materials: For this course, you may need:

 A space to work (preferably a semi-large table)

 Game pieces (dice, deck of cards, chips, miscellaneous game pieces)

○ An unlined sketchpad or journal to sketch out and work through ideas.

 Office supplies (mechanical pencil with eraser, assorted pens, markers, colored pencils or colored markers, index cards (plain, assorted), Post-Its in multiple

colors, scissors or X-Acto knife

 Access to a printer

 Additional materials to be determined, as needed for a given project

○ Laptop computer

 Camera / camcorder (a cell phone camera is fine)

Hardware loans from Northeastern: https://its.northeastern.edu/resources/hardware/

IN-CLASS PROTOTYPING ACTIVITIES

This course is centered on student discussions and in-class, group activities in which we quickly prototype new game ideas. These prototypes will be primarily non-digital. Prototyping materials may be supplied for the in-class exercises, or you may be asked to bring your own. You will need your own materials for homework assignments. You are encouraged to build your own prototyping kits over the course of the semester.

HOMEWORK

There are two kinds of homework assignments for this class:

● Reflection assignments, in which you will be asked to submit a written reflection upon a topic we have read about and discussed in class, and

● Prototyping assignments, in which you will be asked to create a design sketch and/or prototype for use and discussion during class.

Unless otherwise noted, reflection assignments should be turned in on Canvas at 11:59pm the day they are due. Reflection assignments that are turned in late will incur a 50% penalty and are not accepted after the class discussion on the topic has taken place. (See professor for extreme circumstances).

Unless otherwise noted, prototyping assignments must be brought to class on the day that they are due. Prototyping assignments may not be turned in late.

SEMESTER-LONG PROTOTYPING PROJECT

There will be a semester-long project where students will develop a game based on a novel game mechanic. Students are expected to work individually but may work in groups of 2 or 3 if they can demonstrate that the project requires it. However, the ideation phase of the project must be done individually. There are four checkpoints spread evenly across the semester, where you will play each other’s prototypes and provide design feedback. Students will keep track of their game’s development using a game design log that will be submitted at each checkpoint. Each stage of the prototyping process should build on the last, iterating on the game design by incorporating player feedback—changes to the game and player feedback should be recorded in the game design log. An in-class game testing day is associated with each checkpoint due date— but students should ideally be testing their game after each change is made.

EVALUATION / GRADING:

Each checkpoint has a report deadline associated with it. The first three checkpoints are evaluated based on the game design log and in-class game testing. The fourth checkpoint is the course final and includes submitting an elevator pitch for the game, documentation for the game including video documentation of gameplay, and a complete game design document.

Design logs turned in late will incur a 10% penalty for each day they are late. Any individual extensions must be approved before the deadline. In case of special circumstances (e.g. long- term illness, family emergency), contact me.

COLLABORATION:

After the first checkpoint, students may choose to work collaboratively with other students in the class—external collaborators (outside the class) are not permitted. Collaborative work must be clearly defined in the game design log for grading purposes by noting which tasks were performed by which student and which tasks were shared.

PARTICIPATION POLICY

In-class participation in discussions is an important aspect of the class and contributes towards 20% of your grade (15% in-class assignments / 5% canvas discussion). It is important that everyone in the course (including me) help foster an environment in which students feel safe asking questions, posing opinions, and sharing work for critique. If at any time you feel this environment is being threatened— by other students or by the instructor— please let me know via private email or by scheduling a meeting. If you feel uncomfortable broaching this topic with the instructor, you should feel free to voice your concerns to the game design program director.

COURSE GRADE POLICY

Students are evaluated based on their participation in class, homework assignments, and both the execution and documentation of a final project. If a particular grade is required in this class to satisfy any external criteria— including, but not limited to, employment opportunities, visa maintenance, scholarships, and financial aid— it is the student’s responsibility to earn that grade by working consistently throughout the semester. Grades will not be changed based on student  need, nor will extra credit opportunities be guaranteed. The default grade on any work you produce is zero; you must earn your way up to a higher grade through effort and demonstrated effort and ability.

The following weights will be applied to each category of work in the course when determining the final grade. However, a zero average in any one of these categories will result in earning a failing grade for the entire course.

Canvas Discussion

5%

In-Class Assignments

15%

Homework Assignments

30%

Midterm Mini-Project

10%

Semester Project

40%

The course grading scale is one where 90-100 is in the A-/A range, 80-89 is the B-/B/B+ range, 70-79 is in the C-/C/C+ range, etc. You should not expect a curve to be applied.

LATE WORK


Late responses to reading assignments are not accepted. The purpose of these assignments is to help facilitate the in-class discussion, completing them after the discussion is both easier and not helpful to the class discussion. All other deliverables will receive a 10% deduction for every day late. In the case of circumstances such as illness, family emergency, etc. that would impact on-time submission, please contact me, ideally ahead of the deadline.

ZOOM ETIQUETTE

This is an in-person class, however, in the case that zoom meetings occur (which may be the case for office hours), please:

● Have your video on so that the instructors and other students know you are present. This is important for connecting with your peers and the professor. If you have technology limitations preventing video conferencing, please let me know so we can find a solution.

● Keep your microphone muted unless you are speaking. This is to reduce background noise.

COLLABORATION POLICY

We often learn best through collaboration with others. Students are strongly encouraged to collaborate through discussing strategies for completing assignments, talking about the readings before class, and studying for the midterm. However, all work that you turn in to me with your name on it must be in your own words and produced entirely by you. Directly copied text, code, or art from any other source is not allowed without citation. If you have collaborated on ideas leading up to the final solution, give each other credit on what you turn in, clearly labeling who contributed what ideas. Individuals should be able to explain every aspect of any group-produced work.

Not understanding what plagiarism or cheating is does not constitute an excuse for committing it. You should re-familiarize yourself with the University’s policies on academic dishonesty at the beginning of the semester, especially if you came to Northeastern University from a different institution that may have different rules. If you have any doubts whatsoever about whether you are breaking the rules – ask before acting!

To reiterate: plagiarism and cheating are strictly forbidden. No excuses, no exceptions. All incidents of plagiarism and cheating will be sent to OSCCR for disciplinary review.

SPECIAL ACCOMMODATIONS

Students who have documented disabilities of any kind should contact the instructor privately to discuss any specific needs and to agree upon reasonable accommodations. Please see the campus Disability Resource Center for information on the kinds of accommodations available through the University.

CONTACT INFORMATION AND POLICIES

You can contact me via email at [email protected]. I will generally be able to respond to emails within 24 hours, but I will respond faster to emails sent during working hours (9am to 5pm) on weekdays. Emails sent after 5pm on weekdays may not be responded to until the following morning and emails received on Saturday or Sunday will most likely not be responded to until the following Monday.

Office hours will be held on campus or over Zoom and can be scheduled via email.

SUPPORT INFORMATION FOR STUDENTS

The following is contact information for Northeastern support systems.

●    ITS information - [email protected], 617-373-4357

●    WeCare - [email protected], 617-373-7591, 226 Curry Student Center

●    DRC information - [email protected], (617) 373-2675, 20 Dodge Hall

●    University Health and Counseling Services (UHCS)- [email protected], (781) 457

- 7777 (international)

● Student Hub Information (sometimes called “the single pane of glass”)

https://me.northeastern.edu/

●    Northeastern’s official COVID-19 site: https://news.northeastern.edu/coronavirus/

ATTENDANCE POLICY

Participation in class discussions and activities is crucial to success in this class. Participation is graded based on attendance as well as contributions to discussion in class and on Canvas. The attendance policy for this class allows for you to miss two classes during the semester using Wellness Days (please review the Wellness Day policy below). Any additional days away from  class, beyond the two Wellness Days, will be counted as an unexcused absence. Each

unexcused absence will result in a half grade reduction in your grade. Class time missed due to documented illness will not be counted as an unexcused absence. If you need to miss  more than two classes for health or hardship reasons, please contact me and the Northeastern Disability Resource Center as soon as possible. https://drc.sites.northeastern.edu/

If you are exhibiting any symptoms associated with COVID19 or test positive for COVID19 (even if asymptomatic) please contact me immediately and do not come to class.

It is important that we all work together to help foster an environment in which students feel safe asking questions, posing their opinions, and sharing their work for critique. If at any time you feel this environment is being threatened—by anybody, including the professor—please speak up and make your concerns heard. If you do not feel comfortable speaking about it in person,  you may leave private feedback with the professor.

WELLNESS DAYS

If you plan to use Wellness Days, please familiarize yourself with the policy for their use:

https://wellnessdays.studentlife.northeastern.edu/overview/

● A student cannot use multiple Wellness Days consecutively.

●    If using a Wellness Day on a Friday, the following Monday will be considered a consecutive day.

●    If Monday is a holiday, then Tuesday will be considered consecutive to the previous Friday.

● Wellness Days cannot be used consecutively to University holidays.

● A student cannot use Wellness Days to miss two classes of the same course in a week.

● A student cannot use Wellness Days on days when exams are scheduled.

● A Wellness Day does not grant an automatic extension for due items.

○   Students remain responsible for any and all assignments, exams, lab days, presentations, etc. due on that day.

○   Students are expected to contact their course instructor to arrange any make-ups or extensions following the guidelines in the course syllabus.

●   A Wellness Day only excuses attendance for undergraduate-level courses. It does not excuse attendance from any graduate level courses, employment responsibilities, etc.

● A student cannot “bank” Wellness Days to be used in a future semester.

* In a studio-based class, project presentations and playtests are the exams.

CODE OF CONDUCT

Please review and adhere to Northeastern University’s Code of Conduct.

http://www.northeastern.edu/osccr/code-of-student-conduct/

PRIVACY POLICY

Neither the professor nor any student shall record any part of class discussions without prior consent of all individuals involved in the class discussion (both in-person and virtually) that will be recorded.

●    In a situation where you may want to record part of a discussion, for example when you are getting feedback on your project, you must get permission from everyone who may be recorded prior to recording the conversation and let everyone know how you intend to use that recording.

● No recordings from the class should be posted online without written permission from everyone in the recording.

OFF CAMPUS WORK

For some assignments, students may choose to work off campus in a public space. If you choose to do this, please follow the current health guidelines.

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